
Worked as a character technical artist from May 2022 to January 2024 with multiple responsibilities such as:
Character, creature and prop rigging
Bridge of communication between design, animation, engineering and tech art for character-related issues
Asset and physics set up in proprietary engine, Synapse
Tool creation and maintenance for Maya to assist animation, design, and environment team, built using Python for Maya
Documentation of technical processes to aid artists and animators do their best work and streamline the process
Blizzard’s Survival Game (Cancelled)
Project portfolio upon email request