Worked as a character technical artist from May 2022 to January 2024 with multiple responsibilities such as:

  • Character, creature and prop rigging

  • Bridge of communication between design, animation, engineering and tech art for character-related issues

  • Asset and physics set up in proprietary engine, Synapse

  • Tool creation and maintenance for Maya to assist animation, design, and environment team, built using Python for Maya

  • Documentation of technical processes to aid artists and animators do their best work and streamline the process

Blizzard’s Survival Game (Cancelled)

Project portfolio upon email request

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Pavlov VR (Upsurge Studios)