About Me
I’m a California-based character technical artist specializing in rigging characters for video games. I am most experienced with Autodesk Maya, game engines such as Unity and Unreal, as well as Python scripting.
I’ve worked in a variety of projects as a freelancer on games such as Combat Champions and Pavlov VR, and recently at Blizzard for 1.5 years on the unannounced survival game as a character technical artist.
Relocated all the way from Brazil to the US with only a luggage and a cat to pursue my dream of being part of the games industry.